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That was the mode we were in at that time, “god damnit we spent a few thousand dollars on this, we’re going to get value out of it. The story of System Shock 2 is one of inexperienced developers, missed deadlines, technological obstacles and a small budget, and yet despite it all, its a. We spent quite a bit of money making that SHODAN head. I have a feeling we put SHODAN and the ship on the cover because they were the coolest pieces of art we had. So we actually decided that we were going to do the box cover ourselves, which wasn’t our job. The ending is also great too, besides the final. I remember one of them, for some reason, had a picture of a piece of rope on it, like a hangman’s noose or something. I loved slowly unlocking the station as I went, and the more I played the game the more confident I became. It was EA’s job to do a cover for the game and they sent us a bunch of five or six cover concepts and they were some of the worst cover concepts I’ve ever … Well, actually I’ll say they were THE worst concepts I’ve ever seen. Version History (System Shock 2) System Shock: Enhanced Edition Achievements Version History (System Shock). Tim: Is that something that came as a surprise to you guys? Tim: Yeah, SHODAN’s reveal in the game was kind of a surprise, but sort of ruined by the fact that SHODAN’s face is …
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Peter: I think Tim, you were wondering about having SHODAN on the box art?
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